Table Top Racing: World Tour is a kart racer where you get to play as little toy cars on tracks which with a range of different tables with a lot of stuff on them. A good concept and it’s a straightforward one too! Considering the developers at Playrise Digital previously worked on the Wipeout games, you would think that they would able to maximise the game’s full potential. Unfortunately, Table Top Racing: World Tour falls short and is another disappointing entry in this dwindling genre. This is a sloppy racing game that is badly hurt due to the poor car handling and boring track design.
The main mode in Table Top Racing: World Tour is a championship mode, where you get to play through a number of different events. The events are a mix of standard races, time trials, elimination races, drift events and pure races, which are just races without the usual array of powerups. There are also special events, which are separate from the main championship mode. These events are pretty much more of the same stuff, apart from the fact you cannot choose which vehicle you want to use.
As you finish events, you earn money which you can use to buy new cars, upgrades and wheels, which actually had a gameplay bonus. For example, you can equip drift wheels that make it easier for you to perform drifts or you can try centurion wheels, which gives you spikes on the side of your wheels which you can use to mess up other opponents. There’s nothing remarkable about how Table Top Racing: World Tour is structured but it all works well enough.
While there is nothing wrong with structure and the different events on offer, it’s the core gameplay that Table Top Racing: World Tour gets wrong. Immediately when you start playing, you will realise that the handling is stiff and unwieldy, which is surprising considering the arcade-style presentation. That’s not to say Table Top Racing: World Tour is attempting to be realistic, far from it, but the handling here is just bad. I was hoping that this was due to the fact I was driving the first car in the game without any upgrades but even when you are driving the best cars with all of the upgrades, the handling still sucks.
To make matters worse, the game has a poor sense of speed throughout and you will slowly grow tired of the tracks on offer. At a glance, it looks like there’s quite a lot because there’s five different themes and four courses on each theme, so that’s 20 tracks but what you’ll soon realise is that all of the tracks feel the same. The actual design of the tracks is pretty boring, just basic circuits even though the game has four different tracks within each zone, they merely feel like different variations of the one track.
The poor car handling and repetitive tracks really kill all of Table Top Racing: World Tour’s momentum for me. There’s a decent number events and there’s even online play that works quite well but considering the core of the game is so flawed, I can’t be bothered playing anymore. It’s not a complete disaster but it’s sad how poor this game is considering the developers weren’t exactly aiming high with their aspirations. This franchise originated on phones and it probably should have just stayed there.
TWO OUT OF FIVE
(A bad game with an abundance of flaws which outweigh its positive aspects)