Back in the day when I played Counter-Strike and Unreal Tournament 2004, for whatever reason, I was always attracted to those ridiculous custom levels where you were a very small person in a massive room. I am not sure why though. Perhaps there's just something inherently amusing about seeing horrible death and destruction in a child's bedroom or perhaps I just really liked Toy Story as a kid or something...
Whatever the case may be, The Mean Greens - Plastic Warfare sold me as soon as I saw it. A multiplayer focused game where two teams of plastic army men blast each other in a range of different rooms? Surely brilliant, yes?
Well no, unfortunately not but The Mean Greens has its heart in the right place at least. I love everything about the game from a stylistic point of view. They really nailed the colourful level design, the music is suitably stupid and the effects actually look pretty good thanks the Unreal Engine 4.
Credit has to be given to the variety of levels too. Not only is there quite a lot, but each level has its own unique game mode attributed to it. Generally, the modes are standard Team Deathmatch or Capture and Hold style modes but there's some more interesting variations like the foosball table level, where both teams are actually trying to score goals on the table. There's also a good level where both teams are battling in a freezer and whichever team frees their dinosaur from a block of ice wins. The variety in levels both visually and in gameplay makes it worthwhile to try them all out.
But everything falls apart when you actually begin playing The Mean Greens. It's not broken but it's incredibly basic stuff. It controls okay but the actual shooting is some of the least impactful I have ever experienced. There's hardly any weapon recoil and there's almost no feedback to let you know that you are actually hitting someone. Thankfully, the developers incorporated a hit-marker system otherwise you wouldn't have a clue. There are only five weapons, an assault rifle, a sniper rifle, a shotgun, a rocket launcher and a flamethrower and they are all equally miserable to use.
That's really all there is to the game. No level destruction, no vehicles, no persistence or customisation... no reason to play The Mean Greens - Plastic Warfare. That might sound a bit harsh but this is an extreme case of style over substance. The visuals and theme are well executed but the actual gameplay is some of the worst I have played in recent years. In a world where's plenty of decent "Free-to-Play" shooters and where's plenty of great shooters in general, it's practically impossible to recommend The Mean Greens - Plastic Warfare.
TWO OUT OF FIVE
(A bad game with an abundance of flaws which outweigh its positive aspects)